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・ Synthetic scale
・ Syntel
・ SYNTELations
・ Syntelia
・ Syntelic
・ Syntelog
・ Syntengmodus
・ Synteny
・ Synteratus
・ Synterra Media
・ Syntette
・ Syntex
・ Syntexis libocedrii
・ Syntext Serna
・ Synth (disambiguation)
Synth (video game)
・ Synth Look and Feel
・ Synth1
・ Synthaca
・ Synthajoy
・ Synthalin
・ Synthane
・ Synthase
・ SynthAxe
・ Synthcore
・ SynthEdit
・ Syntheism
・ Synthemiopsis
・ Synthemis
・ Synthemistidae


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Synth (video game) : ウィキペディア英語版
Synth (video game)

''SYNTH'' is a Windows video game developed by Rhys Paul Hovey. ''SYNTH'' is an abstract and procedurally generated 3D game, in which the graphics have an algorithmic C++ representation.
==Gameplay==
''SYNTH'' is a strategic action game, in which the player must find an exit in a procedurally generated landscape. The player is equipped with a laser, bombs, and a device that acts as a vacuum or blower. The overall goal is to reach the highest level possible.
''SYNTH'' uses C++ algorithms to generate the level's structure and graphics. Levels are seeded from four-letter words: for example, "BGNI" is the first level.〔 As the game does not need to store pre-rendered textures and model data, only small filesizes are required.
Synth's drum and bass synthesizer soundtrack dynamically changes during the game. The sounds were pre-composed by Hovey, but the player's controls are mapped to a loop-sequence remixer.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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